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Episode 15

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by TomX117
Dec 4, 2016 1:26PM EST
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At the end of Season 2, Fear the Walking Dead is still sort of an odd show. I'm not entirely sure it knows what it wants to be but its trying. Season 1's biggest problem was that the characters were taking too long to learn things the audience already knew if you'd seen The Walking Dead (or really any zombie thing ever) before. Season 2 at least boasted a more educated (if not still vaguely naive) cast of characters but the new problem became something that makes it nearly the antithesis of The Walking Dead. Fear seems to have a problem killing off it's characters. Part of this is because the core group simply isn't big enough. The show can't spare too many main characters. So this sort of removes the sense that TWD has where anyone can die at anytime. Now, ok, so Fear has mainly been about the family unit and a couple hangers-on they met in LA. So the shows trying to be about the family that survives together... until they split the party in the mid-season finale. Now, oddly, that turned out to be one of the better decisions for the show as the back-half of season 2 has been far more memorable in terms of location set pieces than nearly anything the show's done so far. Season 1's best moments were the military, everything else was too slow. Season 2 opening at sea was pretty unique, definitely a new idea for TWD and began to show signs of improvement. However, arriving at the hacienda proved pretty uninteresting. It wasn't Woodbury, it wasn't Terminus, it just... was there. The hotel, however, was interesting. The hotel marks the group's first real chance at their version of the prison/Alexandria. Madison gets a chance to grow into her leadership role, Alicia has character defining moments, Strand almost dies. Better! Meanwhile, Nick continues to carry the show as he meets someone even more enigmatic than he is who claims to have survived a walker bite. Interesting! Also, Travis and Chris meet up with a group of roughneck 20-something survivalists who push Chris further down the path he's already started on while Travis just tries to be the adult of the group. This is... it's alright. Though it gets a lot better once Travis finds his way to the hotel. Chris was probably the biggest missed opportunity in this show to tell a dark story. Before he left the group when he was turning into a psycho killer, I was into it. By the end, he lost some of that and just reached a level Travis didn't want to go to in terms of surviving the zombie apocalypse. And then was kinda/sorta killed off-screen. Sort of. It was a little disappointing but at least Travis's moment of blowing up on the other guys in the crew was one of the first real OMG moments in the show. Fear is a different beast than it's counterpart and that's ok. It's showing signs of improvement and I'm still excited to see where it goes and what new ideas it can bring to the concept.
At the end of Season 2, Fear the Walking Dead is still sort of an odd show. I'm not entirely sure it knows what it wants to be but its trying. Season 1's biggest problem was that the characters were taking too long to learn things the audience already knew if you'd seen The Walking Dead (or really any zombie thing ever) before. Season 2 at least boasted a more educated (if not still vaguely naive) cast of characters but the new problem became something that makes it nearly the antithesis of The Walking Dead. Fear seems to have a problem killing off it's characters. Part of this is because the core group simply isn't big enough. The show can't spare too many main characters. So this sort of removes the sense that TWD has where anyone can die at anytime. Now, ok, so Fear has mainly been about the family unit and a couple hangers-on they met in LA. So the shows trying to be about the family that survives together... until they split the party in the mid-season finale. Now, oddly, that turned out to be one of the better decisions for the show as the back-half of season 2 has been far more memorable in terms of location set pieces than nearly anything the show's done so far. Season 1's best moments were the military, everything else was too slow. Season 2 opening at sea was pretty unique, definitely a new idea for TWD and began to show signs of improvement. However, arriving at the hacienda proved pretty uninteresting. It wasn't Woodbury, it wasn't Terminus, it just... was there. The hotel, however, was interesting. The hotel marks the group's first real chance at their version of the prison/Alexandria. Madison gets a chance to grow into her leadership role, Alicia has character defining moments, Strand almost dies. Better! Meanwhile, Nick continues to carry the show as he meets someone even more enigmatic than he is who claims to have survived a walker bite. Interesting! Also, Travis and Chris meet up with a group of roughneck 20-something survivalists who push Chris further down the path he's already started on while Travis just tries to be the adult of the group. This is... it's alright. Though it gets a lot better once Travis finds his way to the hotel. Chris was probably the biggest missed opportunity in this show to tell a dark story. Before he left the group when he was turning into a psycho killer, I was into it. By the end, he lost some of that and just reached a level Travis didn't want to go to in terms of surviving the zombie apocalypse. And then was kinda/sorta killed off-screen. Sort of. It was a little disappointing but at least Travis's moment of blowing up on the other guys in the crew was one of the first real OMG moments in the show. Fear is a different beast than it's counterpart and that's ok. It's showing signs of improvement and I'm still excited to see where it goes and what new ideas it can bring to the concept.
Default avatar cat
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Oct 7, 2016 4:04PM EDT
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Not everyone gets what they wish for. the gang should have just stayed where they were. Now onto the new season of the Walking Dead.
Not everyone gets what they wish for. the gang should have just stayed where they were. Now onto the new season of the Walking Dead.
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