Archer 5.10 Review: “Archer Vice: Palace Intrigue: Part I”

It doesn’t get much better than this for Archer. When the whole group (minus a Ron Cadillac) gets to go on an extended “adventure” together, the series is at its ensemble best. Of course, behind the scenes, the voice actors aren’t all in the same room, but the editing–which is way too good–makes episodes like these work flawlessly. And that’s a description that can be applied to “Palace Intrigue: Part I” as a whole. It’s easily the funniest episode of Archer Vice as a whole, and to borrow from the title, it sets up the most intriguing plotlines of the season.

The single most interesting question that needs to be answered by next week’s sequel is if the palace has an ice machine. It’s huge, so places like that have to have ice machines, right? Something only slightly less important is the issue of the Krieger clones. As far as character development goes, our evil genius is usually sidelined in favor of other arcs shared between Sterling, Lana, Cyril and maybe one or two others. Krieger is perfect in small doses and can elevate a scene or episode with a few lines about his miscalculations. Giving him a story like this alongside a larger focus on Cheryl/Cherlene allows “Palace Intrigue” to pay attention to two of the more minor, one-note characters in Archer. I don’t know if the clone plot is going to reveal much about Krieger as a person or change him in any significant way, but Archer is hardly the series to worry about stuff like that. As long as Krieger is appropriately traumatized and confused–and as long as he gets to do something crazy next week, like carefully planning the destruction of the clones–then that’s enough to give us a memorable Krieger thread from season five.



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